Play it your way
Every option is on the start screen. Try them.
Quiet before a scare: the ship goes silent for a moment first.
Two of you. One phone each. Dad’s ashes. A ship that stopped in the night.
Contains flashing lights, sudden loud sounds and scenes of grief.
From boarding to the first choice, on the TV and on both phones.
The game opens on the big screen with a boarding card for MV Marram, the overnight ferry to the island of Caillich.
First aboard is Eilidh, second is Callum. From here on, each phone is that character’s own phone.
The opening plays on the TV, then both phones wake at 03:12 on chapter 1: Cabins. The screen splits in two: Eilidh on deck 5, Callum on deck 3.
The night operator rings you both. He tells Eilidh to go up and Callum to go down, and only your own phone hears what he says to you.
Aim the torch by tilting your phone. Something is waiting at the end of the corridor, and it only moves in the dark.
Eilidh texts: don’t listen to him, come up. The operator said go down. Callum has to choose on his phone, and the TV only says “Reply on your phone”.
The restaurant, the car deck, the engine room and the bridge. What you chose on deck 3 follows you all the way to the end.



Four of the five chapters, captured from the game in development. Each half of the TV is one sibling. Switch views to see what each of you is dealing with.
EilidhCallumScreenshots from a development build. Lighting and details will change before launch.
They’re on the start screen too, in case you forget.

Torch, Deck Map, Voice Notes, Phone, Messages and Camera. Your sibling can’t see any of it.

It only moves in the dark. Tilt your phone to aim the torch, and don’t let the battery run out.

Every choice changes how the night ends, and some of them only one of you will see.

You’re in the same room. Shout what your phone says, or keep it to yourself.
Every option is on the start screen. Try them.
Quiet before a scare: the ship goes silent for a moment first.
Contains flashing lights, sudden loud sounds and scenes of grief.
Subtitles come in three sizes, and you can turn the brightness up on the start screen. A full crossing takes about half an hour, over five chapters.
A computer connected to your TV, running Chrome, and two phones. The phones join in the browser by scanning a code, so there’s nothing to download.
The Marram is made for two players, side by side in the same room. Each of you plays one of the siblings.
It’s a horror game about grief, with flashing lights and sudden loud sounds. Story mode means it can’t catch you and choices wait for you, and reduced flashing keeps lightning and strobes slow and dim.
Yes. There are several endings, and the ending screen shows every choice you made, so the next crossing can go differently.
We’ll email the waitlist first with the launch date, plus invites to test the early builds before that.
Join the waitlist for one email when it sails, plus invites to test the early builds.